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Introductions

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Friday, September 19, 2014

A Week in Review



It has been a week now since ArcheAge went live with its headstart program followed by an official launch open to all players.  There has definitely been a few hiccups along the road but there has also been hours of enjoyment to be had.  This is the most fun I've had in an MMO in quite some time and I'm looking forward to that trend continuing.

The Hiccups


So every game isn't without its flaws and ArcheAge is no different.  Certainly I feel like some things could have been handled differently but for the most part the past week has been pretty smooth.  The biggest issue currently plauging the game is the queue system.  

Servers are jam packed full of players and you can expect to be in queue as either a patron or a non-patron for several hours over peak game times.  A lot of players have found sneaky alternatives to getting in game and staying there to avoid the queue system.  This is what is destroying a lot of people's experience at the moment.  As players manage to beat the AFK timers and remain in game, the queue isn't properly rotating people in and causing there to be a continuous queue throughout all hours of the day lasting for several hours.

Trion has announced that they would be opening up additional servers as well as fixing some of the AFK cheats players are using in an effort to fix the queue times.  Once the queue times are fixed and assuming populations keep on the uppity up there is a lot of potential for a lot of good time ahead. 


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